Diabeatit

Prospective Students

All majors are welcome! Specific majors we are looking for include: Computer Science, Public/Global Health, Cognitive Science HCI, Psychology, and Education Studies. We are recruiting students interested in working with Unity, and prospective students should familiarize themselves via online tutorials. We are also recruiting students interested in or with experience with health education or designing for children.

Mission Statement

We aim to educate children about the risks and mechanisms of Diabetes. We are taking a preventative approach to engage children in making healthier choices, such as their diet and their activity level, so that they develop healthy habits early in life.

Overview

Diabeatit is a health education application on Android, featuring three interactive mini-games. The current prototype is a working video game on Android tablets that follows the life of a young character, named Zac, with a relatable lifestyle, as he makes everyday decisions that can affect his risk for developing type 2 Diabetes. The mini-games are designed to engage children ages 8-13 in making improvements to their health behavior by allowing users to make decisions for Zac. The goal is to create a hands-on experience for kids, and we plan to implement Diabeatit beyond apps on personal devices, to implementation as semi-permanent fixtures in public spaces, such as schools and waiting rooms of clinics and doctor’s offices. In the future, we hope Diabeatit can grow beyond an application into an immersive health education experience that’s both informative and entertaining.

Short-Term Goals

Currently, the team is working on two mini-games. One is ‘Kitchen Showdown,’ which teaches children the basics of maintaining a proper diet to prevent diabetes. Second is a quiz-style game assessing user’s knowledge of diabetes. We are trying to find a balance between being fun to play and informative enough for users to take away important knowledge. We have tested the application with children at San Miguel Elementary School, and plan to continue testing multiple times this quarter so we can receive feedback to inform future iterations of the game.

Subteams

Tech Team

This sub-team focuses on coding the application in Unity, and working alongside the Design Research/UX sub-team to implement design decisions that the team comes up with.

Research/UX Team

This sub-team works to produce culturally sensitive and age appropriate content, take children’s feedback as evidence to drive design decisions, and ensure that Diabeatit is intuitive, re-playable, and educational.

Design Research – This part of the sub-team takes Diabeatit to test with children to gather valuable insight and feedback, and to interview children to create personas of user groups. This group communicates research findings to the rest of the team.

UX – This part of the sub-team works on the graphics, content, discoverability, and other aspects of game play for the mini-games. This group translates the research findings into UI/UX design decisions.

Client

Anupam Garg and Vidya Mahavadi of the UCSD Medical School aim to promote health education through interactive experiences nationwide. They hope to educate people on the causes and effects of various diseases that could lead to prevention and improved care.

Team Members

Design Research/UX

  • Andres Baez
  • Justin Dang
  • Evan Schmitz
  • Crystal Jiao
  • Joseph Lee
  • Kim Pham
  • Siyuan Gao
  • Adalyn Lou
  • Miriam Wagner
  • Sasri Dedigama
  • Kathy Ho
  • Maggie Chen

Tech

  • Reem Sheikh
  • Gokul Suresh
  • Daniel Kirby
  • Ramtin RoshanManesh
  • Tyler Bakke
  • Kim Pham
  • Siyuan Gao

Faculty Advisors

  • Charles G Goldberg, MD
  • Vidya Mahavadi, MD
  • Anupam Garg, MD/PhD Candidate

Undergraduate Advisor

  • Manali Kulkarni